Tuesday, 31 July 2012

Walkfire_P_STP


import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.URISyntaxException;
import java.net.URL;
import java.util.Map;

import javax.swing.ComboBoxModel;
import javax.swing.DefaultComboBoxModel;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTabbedPane;
import javax.swing.JTextArea;
import javax.swing.WindowConstants;

import org.rsbot.bot.Bot;
import org.rsbot.bot.input.Mouse;
import org.rsbot.event.listeners.PaintListener;
import org.rsbot.script.Calculations;
import org.rsbot.script.Constants;
import org.rsbot.script.GEItemInfo;
import org.rsbot.script.Methods;
import org.rsbot.script.Script;
import org.rsbot.script.ScriptManifest;
import org.rsbot.script.wrappers.RSInterface;
import org.rsbot.script.wrappers.RSItemTile;
import org.rsbot.script.wrappers.RSNPC;
import org.rsbot.script.wrappers.RSObject;
import org.rsbot.script.wrappers.RSPlayer;
import org.rsbot.script.wrappers.RSTile;
import org.rsbot.util.GlobalConfiguration;

@ScriptManifest(authors = { "Kildoe" }, category = "Money", name = "Kildoe's Swamp Toad Picker", version = 1.06, description =
    "<html><head>" +
    "</head><body>" +
    "<center><strong><h2>Kildoe's Swamp Toad Picker 1.06</h2></strong></center>" +
    "<center>Start in the Grand Tree Bank. This script will not start properly anywhere else.</center>" +
    "<br /><center><b>I have decided to continue working on this script. Be polite when posting</b></center>" +
    "</body></html>")
    //*******************************************************//
    // Please remember to give me credit if you use any
    // part of this script.
    //
    // Thanks to Garrett for helping me out on MSN and
    // being an epic script writer.
    //*******************************************************//
public class KildoesSwampToads extends Script implements PaintListener{
    //*******************************************************//
    // OTHER VARIABLES
    //*******************************************************//
    private final double version = 1.06;
    private long scriptStartTime;
    private int stuck = 0;
    private int failCount = 0;
    private int runEnergy = random(35, 70);
    private int toadsGained;
    private int toadPrice;
    //*******************************************************//
    // TILES
    //*******************************************************//
    private final int swampMinX = 2407;
    private final int swampMaxX = 2430;
    private final int swampMinY = 3506;
    private final int swampMaxY = 3519;
    private final int treeMinX = 2462;
    private final int treeMaxX = 2469;
    private final int treeMinY = 3492;
    private final int treeMaxY = 3499;
    private final RSTile ladder = new RSTile (2466,3495);
    private final RSTile bankTile = new RSTile (2450,3481);
    private final RSTile doorTile = new RSTile (2465,3492);
    //*******************************************************//
    // PATHS
    //*******************************************************//
    private final RSTile[] bankToSwamp1 = { new RSTile (2449,3482), new RSTile (2456,3488), new RSTile (2463,3495) }; // This is the path for walking from the bank to the ladder
    private final RSTile[] bankToSwamp2 = { new RSTile (2465,3490), new RSTile (2455,3494), new RSTile (2444,3506), new RSTile (2430,3506), new RSTile (2420,3509) };// This is the path that walks from the tree to the swamp
    //*******************************************************//
    // OBJECTS
    //*******************************************************//
    private final int doorID = 1967;
    private final int[] toadID = { 2150 };
    //*******************************************************//
    // ENUM
    //*******************************************************//
    private final int WALKTOSWAMP1 = 1;
    private final int OPENDOOR1 = 2;
    private final int WALKTOSWAMP2 = 3;
    private final int PICKUPTOADS = 4;
    private final int WALKTOBANK1 = 5;
    private final int OPENDOOR2 = 6;
    private final int WALKTOBANK2 = 7;
    private final int OPENBANK = 8;
    private final int BANK = 9;
    private int ACTION = WALKTOSWAMP1;

    //*******************************************************//
    // ON START
    //*******************************************************//
    @SuppressWarnings("deprecation")
    public boolean onStart(Map<String, String> args) {
        scriptStartTime = System.currentTimeMillis();
        Bot.getEventManager().addListener(PaintListener.class, this);
        final GEItemInfo stringGE = grandExchange.loadItemInfo(toadID[0]);
        toadPrice = stringGE.getMarketPrice();
        log.info("Each Swamp Toad will be valued at the current GE market price of " + toadPrice + " coins.");
        log.info("Setting Camera Altitude");
        setCameraAltitude(true);
        log.info("Script Started Successfully");
        return true;
    }
    //*******************************************************//
    // ON FINISH
    //*******************************************************//
    public void onFinish(){
        Bot.getEventManager().removeListener(PaintListener.class, this);
        return;
    }
    //*******************************************************//
    // MAIN LOOP
    //*******************************************************//
    public int loop() {
        //***********************//
        // Walk Out Of Bank
        //***********************//
        try {
        if (ACTION == WALKTOSWAMP1) {
            if (getPlane() == 1) {
                if (!tileOnScreen(ladder)) {
                    if (needToWalk()) {
                        walkPathMM(randomizePath(bankToSwamp1,2,2), 22);
                        startRunning(runEnergy);
                        log.info("Walking to ladder");
                        return random(100,200);
                    }
                    else { antiBan(); return random(100,150); }
                }
                else {
                    atTile(ladder,"Climb-down");
                    log.info("Clicking ladder");
                    return random(800,1200);
                }
            }
            if (getPlane() == 0) {
                if (inTree()) {
                    ACTION = OPENDOOR1;
                    return random (50,150);
                }
            }
            if (getPlane() == 2) {
                unstuck();
                return random (900,1200);
            }
        }
        //***********************//
        // Leave The Tree
        //***********************//
        if (ACTION == OPENDOOR1) {
            if (!inTree()) { ACTION = WALKTOSWAMP2; return random (300,500); }
            RSObject door = getNearestObjectByID(doorID);
            if (door == null) { return random (300,500); }
            if (!tileOnScreen(doorTile)) { adjustCamera(); return random (300,600); }
            if (getMyPlayer().isMoving()) { return random (300,600); }
            if (!atObject(door, "Open")) { adjustCamera(); return random (300,600); }
        }
        //***********************//
        // Walk To The Swamp
        //***********************//
        if (ACTION == WALKTOSWAMP2) {
            if (!inSwamp()) {
                if (!inTree()) {
                    if (needToWalk()) {
                        walkPathMM(randomizePath(bankToSwamp2,2,2), 22);
                        startRunning(runEnergy);
                        return random(100,150);
                    }
                    else { antiBan(); return random(100,150); }
                }
                else { ACTION = OPENDOOR1; return random(100,150); }
            }
            else {
                ACTION = PICKUPTOADS;
                log.info("Picking up toads");
                return random(400,700);
            }
        }
        //***********************//
        // Pick Up Toads
        //***********************//
        if (ACTION == PICKUPTOADS) {
            if (isInventoryFull()) { toadsGained = toadsGained + getInventoryCount(toadID); ACTION = WALKTOBANK1; return random(150,250); }
            else {
                startRunning(runEnergy);
                RSItemTile swampToadTile = getNearestGroundItemByID(toadID);
                if (swampToadTile != null) {
                    if (tileOnScreen(swampToadTile)) {
                        if (getMyPlayer().isMoving() == false) {
                            atTile(swampToadTile, "toad");
                            return random(300,600);
                        }
                    }
                    else {
                        if (getMyPlayer().isMoving() == false) {
                            walkTileMM(swampToadTile);
                            return random(400,600);
                        }
                    }
                }
            }
        }
        //***********************//
        // Walk To Tree
        //***********************//
        if (ACTION == WALKTOBANK1) {
            RSObject door = getNearestObjectByID(doorID);
            if (door != null) {
                if (distanceTo(door) <= 7) {
                    ACTION = OPENDOOR2;
                    log.info("Changed action to OPENDOOR2");
                    return random(250,350);
                }
            }
            if (needToWalk()) {
                walkPathMM(reversePath(randomizePath(bankToSwamp2,2,2)), 22);
                startRunning(runEnergy);
                return random(100,150);
            }
            else { antiBan(); return random(100,150); }
        }
        //***********************//
        // Enter The Tree
        //***********************//
        if (ACTION == OPENDOOR2) {
            if (inTree()) { ACTION = WALKTOBANK2; return random (300,500); }
            RSObject door = getNearestObjectByID(doorID);
            if (door == null) { return random (300,500); }
            if (!tileOnScreen(doorTile)) { adjustCamera(); return random (300,600); }
            if (getMyPlayer().isMoving()) { return random (300,600); }
            if (!atObject(door, "Open")) { adjustCamera(); return random (300,600); }
        }
        //***********************//
        // Walk Back To The Bank
        //***********************//
        if (ACTION == WALKTOBANK2) {
            if (getPlane() == 0) {
                if (inTree()){
                    if (!getMyPlayer().isMoving()) {
                        atTile(ladder,"Climb-up");
                        log.info("Clicking ladder");
                        return random(800,1200);
                    }
                }
                else {
                    ACTION = OPENDOOR2;
                }
            }
            if (getPlane() == 1) {
                if (distanceTo(bankTile) < 7) {
                    ACTION = OPENBANK;
                }
                else {
                    if (needToWalk()) {
                        walkPathMM(reversePath(randomizePath(bankToSwamp1,2,2)), 22);
                        log.info("Walking to bank");
                        return random(100,200);
                    }
                    else { antiBan(); return random(100,200); }
                }
            }
            if (getPlane() == 2) {
                unstuck();
                return random(900,1200);
            }
        }
        //***********************//
        // Open The Bank
        //***********************//
        if (ACTION == OPENBANK) {
            if (!bank.isOpen()) {
                atTile(bankTile,"Use-quickly");
                return random(800,1200);
            }
            else { ACTION = BANK; return random(150,250); }
        }
        //***********************//
        // Deposit Toads
        //***********************//
        if (ACTION == BANK) {
            if (bank.isOpen()) {
                if (isInventoryFull()){
                    bank.depositAll();
                    return random(150,250);
                }
                else {
                    ACTION = WALKTOSWAMP1;
                }
            }
            else {
                if (isInventoryFull()) {
                    ACTION = OPENBANK;
                    return random(150,250);
                }
                else ACTION = WALKTOSWAMP1;
            }
        }
        } catch( Exception e ) { }
        return random(50,150);
    }
    //*******************************************************//
    // OTHER METHODS
    //*******************************************************//
    public boolean needToWalk() {
        if ((getMyPlayer().isMoving() == false) ||
           (distanceTo(getDestination()) <= random(3,6))) return true;
        return false;
    }
    public boolean inTree() {
        RSTile playerLoc = getMyPlayer().getLocation();
        if ((playerLoc.getX() >= treeMinX) &&
            (playerLoc.getX() <= treeMaxX) &&
            (playerLoc.getY() >= treeMinY) &&
            (playerLoc.getY() <= treeMaxY)) return true;
        else return false;

    }
    public boolean inSwamp() {
        RSTile playerLoc = getMyPlayer().getLocation();
        if ((playerLoc.getX() >= swampMinX) &&
            (playerLoc.getX() <= swampMaxX) &&
            (playerLoc.getY() >= swampMinY) &&
            (playerLoc.getY() <= swampMaxY)) return true;
        else return false;
    }
    private void startRunning(final int energy) { // Method by Garrett - Used with permission. Thanks Garrett
        if (getEnergy() >= energy && !isRunning()) {
            runEnergy = random(35, 70);
            setRun(true);
            wait(random(500, 750));
        }
    }
    private void unstuck() {
        if (ladder != null) {
            if (distanceTo(ladder) <= 7) {
                atTile(ladder, "Climb-down");
                log.info("Climbing down ladder");
                failCount++;
                return;
            }
            else {
                walkTileMM(ladder);
                failCount++;
                return;
            }
        }
        return;
    }
    private int antiBan() { // Method by Garrett - Used with permission. Thanks Garrett
        int random = random(1, 24);

        switch (random) {
            case 1:
                if (random(1, 4) == 2)
                {
                    moveMouseRandomly(300);
                }
                return random(100, 500);

            case 2:
                if (getCurrentTab() != TAB_INVENTORY) {
                    openTab(TAB_INVENTORY);
                }
                return random(100, 500);

            case 3:
                if (random(1, 40) == 30)
                {
                    if (getMyPlayer().isMoving()) {
                        return random(750, 1000);
                    }
                    if (getCurrentTab() != TAB_STATS) {
                        openTab(TAB_STATS);
                    }
                    moveMouse(560, 420, 40, 20);
                    wait(random(3000, 6000));
                    return random(100, 200);
                }

            case 4:
                if (random(1, 30) == 5) {
                    int angle = getCameraAngle() + random(-90, 90);
                    if (angle < 0) {
                        angle = 0;
                    }
                    if (angle > 359) {
                        angle = 0;
                    }

                    setCameraRotation(angle);
                return random(500, 750);
                }
          }
        return 500;
    }
    private void adjustCamera() {
        int angle = getCameraAngle() + random(-90, 90);
        if (angle < 0) {
            angle = 0;
        }
        if (angle > 359) {
            angle = 0;
        }
        setCameraRotation(angle);
        return;
    }
    private String getStatus() {
        if (ACTION == WALKTOSWAMP1) return "Leaving the bank...";
        if (ACTION == OPENDOOR1) return "Leaving the tree...";
        if (ACTION == WALKTOSWAMP2) return "Walking to the swamp...";
        if (ACTION == PICKUPTOADS) return "Picking up toads...";
        if (ACTION == WALKTOBANK1) return "Walking to the tree...";
        if (ACTION == OPENDOOR2) return "Entering the tree...";
        if (ACTION == WALKTOBANK2) return "Walking to the bank...";
        if (ACTION == OPENBANK) return "Opening the bank...";
        if (ACTION == BANK) return "Banking...";
        return "None";
    }
    public void onRepaint(Graphics g) {
        long runTime = 0;
        long seconds = 0;
        long minutes = 0;
        long hours = 0;
        int toadsPerHour = 0;
        int moneyGained = 0;
        int moneyPerHour = 0;
        runTime = System.currentTimeMillis() - scriptStartTime;
        seconds = runTime / 1000;
        if ( seconds >= 60 ) {
            minutes = seconds / 60;
            seconds -= (minutes * 60);
        }
        if ( minutes >= 60 ) {
            hours = minutes / 60;
            minutes -= (hours * 60);
        }
        if ((runTime / 1000) > 0) {
            toadsPerHour = (int) ((3600000.0 / (double) runTime) * toadsGained);
        }
        moneyGained = toadsGained * toadPrice;
        moneyPerHour = toadsPerHour * toadPrice;
        if(getCurrentTab() == TAB_INVENTORY) {
            g.setColor(new Color(0, 0, 0, 175));
            g.fillRoundRect(555, 210, 175, 250, 10, 10);
            g.setColor(Color.WHITE);

            int[] coords = new int[] {225, 240, 255, 270, 285, 300, 315, 330, 345, 360, 375, 390, 405, 420, 435, 450};

            g.drawString("Kildoe's Swamp Toad Picker", 561, coords[0]);
            g.drawString("Version: " + version, 561, coords[2]);
            g.drawString("Run Time: " + hours + ":" + minutes + ":" + seconds, 561, coords[3]);
            g.drawString("Toads Picked: " + toadsGained, 561, coords[5]);
            g.drawString("Money Earned: " + moneyGained, 561, coords[6]);
            g.drawString("Toads/Hour: " + toadsPerHour, 561, coords[8]);
            g.drawString("Money/Hour: " + moneyPerHour, 561, coords[9]);
            g.drawString("Status: " + getStatus(), 561, coords[11]);
            g.drawString("Times Stuck: " + stuck, 561, coords[13]);
        }
    }
}

Get working Mastercard/Visa credit card numbers txt list here : http://bit.ly/MYWWwY


  1. hacked on June 20 2012 ....get them quick before someone else gets them , txt file contains 25-50 credit card numbers....Get em quick !!
  2.  
  3. Tags
  4. Credit card hack
  5. Credit card working
  6. Credit card leaked
  7. Credit card hacked 2012
  8. Credit card mastercard
  9. Credit card visa
  10. Credit card netflix
  11. Virtual Credit card working
  12. Credit card db netflix

Creating files based on the line number for printing


  1. // the lines from which will be read
  2. $lines = "1
  3. 5
  4. 16
  5. 26";
  6. // split these numbers above into an array
  7. $lines = explode(PHP_EOL, $lines);
  8.  
  9. // the source file where the ranges will be taken off
  10. $file = file('file.txt');
  11.  
  12.  
  13. for($i = 0; $i < count($lines); $i+=2) {
  14.   $rangeStart  = $lines[$i];
  15.   $rangeLength = $lines[$i+1] - $lines[$i];
  16.  
  17.   // slice out the ranges, beware the second parameter is the length not the offset!
  18.   $ranges[] = array_slice($file, $rangeStart, $rangeLength);
  19.  
  20. }
  21.  
  22. print_r($ranges);
  23.        
  24. // the lines from which will be read
  25. $lines = "1
  26. 5
  27. 16
  28. 26";
  29. // split these numbers above into an array
  30. $lines = explode(PHP_EOL, $lines);
  31.  
  32. // the source file where the ranges will be taken off
  33. $file = file('file.txt');
  34.  
  35.  
  36. for($i = 0; $i < count($lines); $i+=2) {
  37.   $rangeStart  = $lines[$i];
  38.   $rangeLength = $lines[$i+1] - $lines[$i];
  39.  
  40.   // slice out the ranges, beware the second parameter is the length not the offset!
  41.   $ranges[] = array_slice($file, $rangeStart, $rangeLength);
  42.  
  43. }
  44.  
  45. print_r($ranges);
  46.        
  47. // the lines from which will be read
  48. $lines = "1
  49. 5
  50. 16
  51. 26";
  52. // split these numbers above into an array
  53. $lines = explode(PHP_EOL, $lines);
  54.  
  55. // the source file where the ranges will be taken off
  56. $file = file('file.txt');
  57.  
  58.  
  59. for($i = 0; $i < count($lines); $i+=2) {
  60.   $rangeStart  = $lines[$i];
  61.   $rangeLength = $lines[$i+1] - $lines[$i];
  62.  
  63.   // slice out the ranges, beware the second parameter is the length not the offset!
  64.   $ranges[] = array_slice($file, $rangeStart, $rangeLength);
  65.  
  66. }
  67.  
  68. print_r($ranges);
  69.        
  70. // the lines from which will be read
  71. $lines = "1
  72. 5
  73. 16
  74. 26";
  75. // split these numbers above into an array
  76. $lines = explode(PHP_EOL, $lines);
  77.  
  78. // the source file where the ranges will be taken off
  79. $file = file('file.txt');
  80.  
  81.  
  82. for($i = 0; $i < count($lines); $i+=2) {
  83.   $rangeStart  = $lines[$i];
  84.   $rangeLength = $lines[$i+1] - $lines[$i];
  85.  
  86.   // slice out the ranges, beware the second parameter is the length not the offset!
  87.   $ranges[] = array_slice($file, $rangeStart, $rangeLength);
  88.  
  89. }
  90.  
  91. print_r($ranges);
  92.        
  93. $file = file('file.txt');
  94. $len  = count($file);
  95.  
  96. $output  = array();
  97. $current = array();
  98. for($i = 0; $i < $len; $i++) {
  99.   $data = trim($file[$i]);
  100.  
  101.   if ($data != 'BREAK') {
  102.     $current[] = $data;
  103.   } else {
  104.     $output[] = implode(PHP_EOL, $current);
  105.     $current  = array();
  106.   }
  107. }
  108.  
  109. print_r($output);

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